Hallo nochmal.
Aha: ein Fall fĂŒr âtime.hâ.
Wieso?
Guck an, hat er wider Erwarten doch Recht. Hier die Dokumentation von Visual C++ 6.0 zum Thema âsleepâ:
Sleep
The Sleep function suspends the execution of the current thread for a specified interval.
VOID Sleep(
DWORD dwMilliseconds // sleep time in milliseconds
);
Parameters
dwMilliseconds
Specifies the time, in milliseconds, for which to suspend execution. A value of zero causes the thread to relinquish the remainder of its time slice to any other thread of equal priority that is ready to run. If there are no other threads of equal priority ready to run, the function returns immediately, and the thread continues execution. A value of INFINITE causes an infinite delay.
Return Values
This function does not return a value.
Remarks
A thread can relinquish the remainder of its time slice by calling this function with a sleep time of zero milliseconds.
You have to be careful when using Sleep and code that directly or indirectly creates windows. If a thread creates any windows, it must process messages. Message broadcasts are sent to all windows in the system. If you have a thread that uses Sleep with infinite delay, the system will deadlock. Two examples of code that indirectly creates windows are DDE and COM CoInitialize. Therefore, if you have a thread that creates windows, use MsgWaitForMultipleObjects or MsgWaitForMultipleObjectsEx, rather than Sleep.
QuickInfo
Windows NT: Requires version 3.1 or later.
Windows: Requires Windows 95 or later.
Windows CE: Requires version 1.0 or later.
Header: Declared in winbase.h.
Import Library: Use kernel32.lib.
See Also
Processes and Threads Overview, Process and Thread Functions, MsgWaitForMultipleObjects, MsgWaitForMultipleObjectsEx, SleepEx
Selber wissen ist besser wie Suchmaschine bedienen.
Tja, nur leider waren eben diese Mittel (programmersheaven.com, entwickler-forum.com, MS IDE âŠ) gerade nicht greifbar
mfg M.L.